3D Artist and Graphic Designer

Mushroom integration

Mushroom Integration

This project was part of the Photorealistic CGI module at university. I had to develop a nature inspired robotic plant, model and integrate it on an outdoor live action plate. The project involved advanced material development, texturing and HDRI image shooting. The module was built up to teach the fundamentals of photorealistic renders in Autodesk’s Maya, however I agreed with my tutor that is more beneficial for me to carry out this class developing the knowledge in Cinema 4D. Therefore I took the extra time to transfer and apply the teaching material to Cinema 4D in order to strengthen my knowledge in the 3D package I prefer to use. 


Structure and textures